Tidegate iconTidegate

The tide puzzle: how one control reshapes an island

Most puzzle games give each room its own lock. A tide puzzle gives the whole world one: the water level. Raise it and paths drown, bells fall silent, boats float; drop it and causeways appear, wrecks surface and footprints show in the mud.

One control, everywhere at once

Because the tide is global, an action in one place can finish a puzzle somewhere else. Opening a sluice in the cannery and then setting high water can complete a routing puzzle across the island. The skill is thinking about the whole map, not the screen in front of you.

Low tide and high tide

Reading the water

A good tide puzzle tells you what each stop does without a manual: water rises on painted planes, far ones drown first, and the island's documents describe what happens at which water.

Where Tidegate fits. In Tidegate a broken brass orrery sets one of five tides (Dead Low, Ebb, Half, Flood, Spring High) for the whole island. The mud ledger reads only at half tide under a lantern; the drowned carillon's bells each sound at their own waterline; a cove runs on a contrary clock. Free to start in your browser and on your phone.

Play free in your browser Google Play App Store

Questions

What is a tide puzzle?

A puzzle where the water level is the control: changing the tide changes every scene at once.

How many tides does Tidegate have?

Five: Dead Low, Ebb, Half, Flood and Spring High, set from the brass orrery.

Can I play Tidegate in a browser?

Yes, at tidegate.adelyons.com, with the first reach free.

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