
Harrow Strand
The free reach: the landing beach, the mud ledger and the first beacon.

Tidegate is a quiet, hand-painted island puzzle game, a Myst-like on a tidal island whose keepers vanished mid-ritual. Set the tide from a broken brass orrery and every scene changes at once: low tide and high tide are two different islands on one map. No combat, no timers, no death. The first reach is free in your browser and on your phone.
Brenn Hollow is a tidal island whose keepers disappeared in the middle of a rite. The harbor beacons are dark, the bells are underwater, and the great brass orrery that sets the tide is jammed. You wash ashore at ebb with nothing in your hands and a letter in the sand.
Turn the orrery and the whole island drowns or drains at once. Read the mud ledger at half tide, ring the drowned carillon at its waterlines, chart a cove that keeps a contrary clock. Relight all four beacons, find the second orrery, and open the Tidegate to learn what the keepers were trying to do, and why they never finished.
Low tide and high tide are two different islands sharing one map.

The free reach: the landing beach, the mud ledger and the first beacon.

Sluices and a waterwheel; route the water before the tide comes in.

A carillon whose bells only ring at their own waterline.

The anti-clock cove and the last beacon before the gate.

One brass control for the whole island: five tides, every scene at once.
The web sells nothing the phone does not sell. Prices are the ones Stripe and the stores show you before you pay. Unlock once and it is yours in both places.
| Free, everywhere | Paid, everywhere |
|---|---|
| Harrow Reach: the shore, the mud ledger, the first beacon | Cannery Rows, Chapel Shoals, Lighthouse Point and the Tidegate finale |
| The orrery, the journal, the map, the letters | The Almanac's plain-spoken hint tier |
| Atmospheric and concrete hints | |
| Achievements for the free reach |
One control, five tides, every scene at once. Dead Low, Ebb, Half, Flood, Spring High. The orrery sets the tide for the whole island, so a sluice opened in the cannery can finish a puzzle at the chapel. Far planes drown first.
Six painted scenes in four reaches. Harrow Strand, Cannery Rows, the Mill Race, the Drowned Chapel, Lighthouse Point and the Tidegate itself. Drag to pan the parallax, tap a brass stud to act, read the letters the keepers left.
The anti-clock cove and the drowned carillon. Each bell sounds only at its own waterline; the cove runs on a contrary clock. Light all four beacons, re-sync the second orrery, open the gate. The game never solves a puzzle for you.
A Myst-like with hints that respect you. The Keeper's Almanac watches your attempts and offers three tiers: atmospheric, concrete, plain-spoken. Free players get the first two; the plain-spoken tier comes with the unlock.
In the app, tap the devices icon on the home screen, then Play in your browser, and scan the code the web game shows. Your progress comes across and the browser owns what your phone owns.
Buy in the browser's shop after signing in. Scan once from your phone and the purchase is on your phone as well, for good.
Open the web gameA new browser? Scan from your phone again, or sign in with the same Google account. No codes to keep.
Yes: a first-person-feeling point-and-click on a mysterious island, hand-painted, with puzzles read from the world and documents rather than told. One idea is its own: the tide is the only control.
Yes. Harrow Reach, the mud ledger and the first beacon are free in your browser and on your phone. The other three reaches and the finale are one purchase.
Tidegate is on both stores and in the browser. On the phone it plays offline; the browser edition saves in your browser.
A brass orrery sets the tide to one of five stops for the whole island. Everything responds at once, so the same scene is a different place at low and high water.
Yes. Open the app, choose Play in your browser in Settings and scan the code on this site. Your beacons, journal and the unlock come across.
Sign in with Google before you pay, then scan the code from your phone once; the unlock is on your phone for good.
None. You can leave a puzzle for a week and come back to the same tide.